While Doc's magician sister visits Griffin Rock, an injured Chase keeps watch from the Command Center, where he uncovers mysteries both magical and real.
Boulder's discovery of endangered woodpeckers on Griffin Rock causes the Bots to go to extremes to protect them – especially when the Mayor sees a chance for more tourist dollars.
New recruit Blurr deserts the Rescue Bots and takes off in their ship, the Sigma, while the rest of the Team deals with the effects of a solar flare that knocks out all the power in Griffin Rock.
Cody and the Rescue Bots must teach Blurr and Salvage everything they know about how to serve, save, and protect before the new recruits accidently hurt someone.
When a Cybertronian ship with two Autobots in stasis is discovered in a cave, the Rescue Bots find they have two new recruits to train. The newbies, however, have a dark secret.
Cody and the Rescue Bots learn about the value of friendship when Dr. Morocco's best friend, the famous writer Jules Verne, travels through time to find him.
After time-traveling to 1939, Cody, Frankie, and the Rescue Bots return home to find that Griffin Rock has morphed into Moropolis--and Doctor Morocco wants to keep things that way.
Dani gives Blades a new piece of equipment that puts them both on the front lines. But, their sudden ?hot shot? status threatens to unravel the Team, and lands Dani, Blades and Cody in fiery jeopa...
After Doc's imaging chamber produces several copies of Kade, each an extreme form of his personality, Cody and the Rescue Bots teach him a valuable lesson in teamwork.
Cody and the Rescue Bots must teach Blurr and Salvage everything they know about how to serve, save, and protect before the new recruits accidently hurt someone.
With the Rescue Bots' secret now known to Frankie and Doc, Cody has to deal with a new family dynamic as well as an unpredictable teleportation device.